Success to all of you, on this occasion I will explain about a project called Lix Coin.

Players will be able to redeem the game assets in a decentralized market and through stock purses, since their own game objects will be associated with assets at the box office. Unlike some real economy games where the currency is in the game
You can not spend more than the limit of the game; LIX will allow exchange platforms where you can exchange monetary units and assets with any player outside the Live environment.
Listed in a block chain, players can sell assets either in the game or through a wallet exchange. By 2017, the total gaming market will reach $ 108.9 billion, with a share of independent developers and growing fans. Examples of active games that will be traded in the real economy are gold coins, land and property, weapons, collectibles, and other items.

Elixir is a complete and economical platform for distributing games. This is the answer for developers who have created great games. It's not just a continuation of your development. But, it may be the stock market. Get more for yourself in the future.
The LIX mobile gaming platform was launched in early 2016 to provide developers and players with secure, convenient and decentralized platforms and savings. Focusing on innovative ideas, this platform will work to help game developers realize their game concept. As a video game enthusiast, they understand how AAA studios are starting to lose their industry monopoly. Independent developers with great game concepts and innovative ideas are usually only saved for lack of funds and support.

The LIX PLATFORM LIX platform will drive the game economy by providing a platform for creating and managing game assets that will be listed on a decentralized block copolymer chain. Once listed on the block-chain, participating game users can trade assets either in-game or through wallet exchange. The global gaming market will reach USD 108.9 billion globally by 2017, with an increasing share of independent developers and hobbyists. Examples of in-game assets that will be traded in the real economy are gold coins, land & property, weapons, collectibles, and other items. Players will be able to exchange game assets in a decentralized market and through a stock exchange wallet because the game item itself will be linked to assets in blockchain. Unlike some real economic games where in-game currency can not be spent outside the game, LIX will allow this through the implementation of an exchange platform where currency and game assets can be traded with any player outside the game environment.
Elixir will provide the best visionary, from young people, along with eligible free insecure groups, everyone has the same chance to make their own ideas fun for the world and gain great support, understand their imagination for distribute their titles. The decision will mainly support the corporate gang phase of the game will have fun, as expected, a smart and productive way. The decision not only gives money for the fastest and most profitable holiday at a lower level, but also provides the full structure of the economy and fun for the use of distributors, studios and free engineers.
Players will be able to exchange weapons in games, coins, products, collections, leather goods and modifications and other items in a decentralized market and through an exchange wallet. The game element itself will be active in block games. They function as standard assets in blocks with certain values in a representational game, such as game or currency assets, which can be easily redeemed in a basket without the need for third-party exchange. Lix tries to allow players to share game elements outside the gaming environment and reality.
Gaming Market
A quick overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DOTA 2 (online fighting games), and the purchase of a $ 635,000 nightclub property at Entropia Universe.
Currently, these game assets are made in-game and then traded through a complex and highly unreliable and ad hoc trading system that operates through forums and private chats. This stopgap system is prone to fraud and exploitation, but still able to achieve very fast currency trading, special items, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full time economists to ensure the game stays balanced.
Exchange Wallet
Players will be able to swap weapons in games, coins, goods, collections, custom leather, and modifications and other items in a decentralized market and through exchange wallets. The game item itself will be an asset in the blocks. They serve as a standard asset in a block chain, with a specific one
The value of the in-game representation as a game asset or currency that will be easily traded on the stock of the wallet without the need for third-party services exchange. LIX aspires to allow players to exchange game items outside the game environment and reality. This will create an additional revenue stream for each type of creator content that participates in the gaming industry.
Token Details
- Coin name: LIX Coin
- Ticker: LIX
- Algo: LPOS
- Supply: 100,000,000
- Full Nodes: 10,000
RESERVE TOKENS
15% of issued tokens are set aside for the team.
VI. COIN INFORMATION
LIX Coin: 100,000,000
Algorithm: LPOS
BUSINESS MODELS
The main partner
Content providers and developers who support the game community as
So is the community itself
Game Developers
Game Publisher
Content creator
Media Content Provider
Main activities
Publish games compatible with the LIX platform
Publish LIX Games
Game Merchandise
Key source
Contents DRM
Advertising revenue
In-game purchase
Subscribe to the Service
Client Segment
Provider of multimedia content and any development part
Gamers
Developer
Content provider
Publisher VR
Revenue stream
The usual way game developers earn revenue is as follows
Ads in Game
Pay to play
Rare Rare Item Game
Subscription Based Game
Cost Structure
The LIX project will continue to publish or develop its own game to encourage
use cases and promote circulation.
The average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 / system
3D objects: USD 70 to USD 120 / object (modeling / uv / texture / optimization)
2D Character Design: Rp 65 (design / image / color)
UI: USD 1200 and USD 2400
Animation: USD 70 to USD 120 / animation
Sound FX: USD 15 / vote
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
Token Distribution

COIN INFORMATION
LIX Coin: 100,000,000
Algorithm: LPOS
Distribution Tokens
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO:
Project Backup 68.8 Million: 10 Million
Bounty & Referral Program: 5 Million
Founder Reserve: 15 Million at
Roadmap


If you have any questions about this project, you can follow some of the links below:
Official ANN Thread: https://bitcointalk.org/index.php?topic=2542379.msg25928248#msg25928248
Link to Airdrop thread: https://bitcointalk.org/index.php?topic=2553911.msg26026739#msg26026739
By Audrey
0x78b383c8944CE0CE0AF242E968080bcF1A72b7C8
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